![]() ![]() With Life is Strange, I found myself writing about an emotion-induced lump in my throat - a surefire sign that the game had been effective in making me care about its characters. If I’d only thought of something charming to say. That’s a teenage nightmare that nearly all of us can sympathize with. She gets tongue-tied, tripping over her own words and unable to find the right ones. Chloe’s not the affable rogue she usually is, though. They spend a day doing rebellious stuff, punctuated by intermittent flirting. Awake begins with Rachel saving Chloe at that rock club, and it launches a full-on infatuation that seems to be a two-way street. Rachel is the closest thing we’ve seen to Chloe’s kryptonite. That’s 100 percent diametrically opposed to the actual high school experience where everyone’s unsure of everything in their lives. Why should we defend him, even if the game seems as if it’s pushing you that way? We have crystal ball-like insight to the future, knowing the end to it all. But here’s the thing: We already know what an incredible piece of shit Nathan turns into. Without any real skin in the game, Chloe can side with either the jock or the rich kid. For instance, an early-ish encounter sees Nathan Prescott being bullied by a football player. ![]() There’s a weird disconnect that comes from seeing these characters in a prequel environment. ![]() She’s perfectly willing to act like she has all the answers even if she’s very much still figuring it out as she goes. Finding a way to build a mechanic around this attitude appeals to the sense that we already know Chloe as a strong character. Chloe has proven time and time again that she’ll give the middle finger to anyone who’s pissing her off. It’s not a particularly exciting inclusion but at least it’s thematically firm. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |